December is shaping up to be a productive month here at Something Classic. We’re working hard on our demo, which is finally nearing release. Here are a few things that have happened recently.
We’re on a Podcast!
Tyler and I recently did an interview for the great folks over at Matt in the Mancave. We chatted about the game, what we hope to accomplish, possible release dates, and why modern technology allows us to revisit classic RPGs while pooping! It was fun and we hope to check in with them again sometime in the future! Be sure to check it out here.
We’re working on a web page for the game!
The design for the page you’re viewing was a bit rushed, I’ll admit. But we (okay, mostly Tim), spent a lot of time working on a dedicated promo page for Shadows of Adam. It’s designed to look like those totally rad 90’s magazine advertisements you may or may not remember. That site will be launched very soon, so stay tuned.
We’re finishing up our demo!
The demo is finally nearing completion, which is a huge milestone for us as a team. This past week we’ve been working on squashing numerous bugs, improving our title and game over screen, and implementing some cool new animations. We’re very excited to finally have something ready for release and there will be more details forthcoming.
We’re preparing for a Kickstarter!
Last, but not least: we’re planning a Kickstarter campaign. We’re aiming for sometime in January 2016. We’ll have some cool rewards planned for everyone who backs us, and a successful campaign will certainly allow us to go above and beyond in terms of content and overall quality. More details forthcoming.
2016 is shaping up to be a great year for Shadows of Adam. After over 2 years of development, we’re hoping to get something playable out to the world, along with a finished product later in the year. Thanks for everyone who has shown interest in us so far and remember to keep checking back, because some big updates will be on the way.